
Hockey
Carve the ice with real momentum, pick a corner, and hold shoot as the pass arrives for a one-timer. A check from the side sends a skater flying.
Seven sports, three a side, four buttons. Big heads and bigger hits, with a couch full of friends or a party online.
3on3 Arcade Sports is an arcade sports party game in the tradition of NHL Hitz, NBA Jam and Mario Strikers: few rules, big moments and three-minute matches. You are one of three chibi athletes on a team, with an AI goalie behind you where the sport has one, and you play with four buttons: pass, shoot, check and special. Seven sports share them: hockey, soccer, basketball, dodgeball, beach volleyball, ultimate and rugby, each with its own venue, crowd, rules and moves.
The controls follow the play: on offence you drive whoever has the ball, and on defence the teammate nearest it, so nobody is ever stranded. Shots go where you aim them, one-timers, volleys, dunks and spikes reward timing, and a hit from the side knocks a player flat. Power-ups drop onto the field during every match: Speed Burst and Magnet in every sport, plus two specials of each sport's own, from a Super Slap Shot to a Monster Dunk. Ties go to sudden death.
It all plays out like a broadcast: a scoreboard, banners naming the scorer, instant replays, a play of the game in slow motion and an MVP, in venues with cheering crowds, from a hockey arena to a sunset beach, with rain, snow and golden hour now and then. Up to six people can join in on one machine, in split screen or on a shared camera, and you can host a match online with a join code, with bots filling every empty seat. Every look in the Locker is earned by playing: no microtransactions.

Carve the ice with real momentum, pick a corner, and hold shoot as the pass arrives for a one-timer. A check from the side sends a skater flying.

A walled pitch under the floodlights: ground and lofted passes, volleys and headers, slide tackles, and keepers who dive.

Streetball in a cage at night. Let go at the top of your jump for the perfect shot, dunk at the rim, go up for blocks and alley-oops, all against a 14-second shot clock.

One ball and a red line nobody crosses. Hit them and they're out; catch it and the thrower is out and your teammate comes back. The last team standing takes the round.

Three a side on the sand, with the bump and set handled for you. Get under the ball, rise and spike it, block at the net, dive for the low ones and serve with power.

A flying disc in the park. Catch it, plant your feet and throw within five seconds; huck it deep, lay out for the catch and score in the end zone.

An oval ball that bounces where it likes. Passes only go backwards, tackles spill the ball, and you run it in for a try, convert it, or drop a goal from range.
Pick a sport, the bot level and the match length, and play. Anyone can join in with a button press.
One player, 60 seconds, a high score per sport: beat the goalie, the keeper or the rim, or take on the other team alone.
Each day picks a sport and a twist for a 60-second Challenge, the same for everyone. The day's best is kept.
Quarter-final, semi-final, final, with the bots stronger each round. Lose and you're out; win it all for the trophy.
A 90-second match of every sport in a row, hockey to rugby. Most legs wins the tour.
A first go at any sport, step by step, with a teammate who stands still to be passed to: move, pass, score, then the skill move.
No clock, the bots on the bench and the ball on demand, for practising moves and plays.
Up to six people on one machine, each on their own half of the keyboard or their own gamepad: press a button, pick red or blue, and play.
A camera each, or everyone on one broadcast view with a coloured ring marking the athlete you're driving.
Host and share a join code, or join a game found on your own network. A couch party joins an online match as one team.
Bots fill every empty seat. If someone drops, the match pauses while they reconnect, and their team votes on what to do next.
Store pages aren't live yet. Links will appear here as each one opens.
System requirements will be announced closer to launch.