COMMAND STATUS: [ONLINE]|NETWORK: GLOBAL TACTICAL GRID // ONLINEUPLINK: PC • MOBILE • WEB STOREFRONTS
ALL GAMES
Untitled Syndicate Game
DOSSIER-SU-1950COMING SOON // PRE-ALPHA

Untitled Syndicate Game

DEVELOPER: Thinking Over Aiming Inc.
// CLASSIFICATION: Grand Strategy / Organized Crime Simulation

You are not a boss. You are the Organization: a criminal institution that has to outlive every boss it has, from 1950 to 2035.

▲ IN DEVELOPMENT // TARGET RELEASE: TBA

FIELD BRIEFING

A real-time-with-pause grand strategy game about organized crime across eighty-five years of history. You don't play a gangster. You play the Organization, the institution that survives arrests, betrayals and successions, and you run it district by district on a living world map.

The money is physical. Product moves from field to lab to street along real roads, rail lines, sea lanes and air routes, and every shipment can be seized. The cash piles up faster than you can wash it, and dirty money is a liability until it has been layered through fronts and property. No organization can grow faster than it can launder, hide and manage its people.

The state is the weather. Heat builds, investigations open, informants talk, raids land and judges can be bought until they can't. Rival houses vote, trade favours and go to war over districts. Win by dominating the underworld, by going legitimate, or simply by still being standing when the clock runs out.

RELEASE WINDOW: COMING SOON // TBA
ENGINE ARCHITECTURE: Iroquois Engine
// PLATFORMS: Windows • macOS • Linux • Steam Deck • iOS • Android

TACTICAL ARCHITECTURAL HIGHLIGHTS

  • Play an institution, not a character: bosses are arrested, rule from their cells, die and are succeeded, and your Organization has to survive every transition.
  • Physical supply chains on a world map of 1,166 districts: labs, shipments, seizures, markets and prices.
  • Dirty money has to be laundered through fronts and real estate before you can spend it in the open.
  • The state pushes back with heat, investigations, informants, raids and verdicts, and every official has a price until they don't.
  • Dozens of rival houses at the 1950 start, built from researched historical dossiers, with diplomacy, an underworld commission and wars that move borders.
  • Three ways to win: hegemony, going legitimate, or survival.

TACTICAL MEDIA GALLERY

Field Screenshot
SCREEN CAPTURE // INTEL FRAME #1
SELECT RECON CAPTURE:

STOREFRONTS

SteamApp StoreGoogle PlayGOGXbox StorePlayStation StoreNintendo eShopitch.io

Store pages aren't live yet. Links will appear here as each one opens.

REQUISITIONED DLC PACKS & MODULES

No expansion modules currently announced for this deployment.

HARDWARE SPECIFICATIONS & TELEMETRY

System specifications for this title are currently being finalized during pre-flight certification.

LOCALIZATION & LANGUAGE MATRIX

TEXT & UI LOCALIZATION: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Spanish, Latin American Spanish, Brazilian Portuguese, French, German, Italian, Russian, Ukrainian, Polish, Czech, Dutch, Swedish, Turkish, Arabic, Hindi, Thai, Vietnamese, Indonesian