COMMAND STATUS: [ONLINE]|NETWORK: GLOBAL TACTICAL GRID // ONLINEUPLINK: PC • MOBILE • WEB STOREFRONTS

TRANSMIT FIELD REQUISITION

Independent developers: pitch your game directly to Thinking Over Aiming. Co-production, QA, store certification and multi-store release.

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NEXUS SDK INTEGRATION

SDKs for Godot, Unity, Unreal, C/C++, Swift, Kotlin, Rust and JavaScript. One integration handles DLC, in-app purchases, achievements, stats and leaderboards.

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PRODUCTION SUPPORT & QA

Milestone planning, device QA, localization and marketing aimed at strategy players, scoped to each project.

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MULTI-PLATFORM RELEASE

Packaging and submission for Steam, Epic, itch.io, the App Store, Google Play, Discord and Telegram, with console releases considered case by case.

FROM PITCH TO LAUNCH

  1. 01

    PITCH

    Send us your game, a build or a video, and tell us what you need.

  2. 02

    REVIEW

    Every pitch is read. We play what you send and talk through fit and scope with you.

  3. 03

    INTEGRATE

    Add the Nexus SDK for your engine. One integration covers DLC, purchases, achievements, stats and leaderboards.

  4. 04

    RELEASE

    We handle localization, marketing, certification and submission across our store targets. Consoles are considered case by case.

TERMINAL REQUISITION // SECURE UPLINK

SECURE TRANSMISSION CONSOLE

Direct line to the Thinking Over Aiming team. Every pitch is read.

DEVELOPER FAQ

WHICH ENGINES DOES NEXUS SUPPORT?
Godot, Unity (C#), Unreal, C/C++, Swift, Kotlin, Rust and JavaScript/TypeScript.
WHICH STORES DO YOU RELEASE ON?
Steam, the Apple App Store, Google Play, the Microsoft Store, the Epic Games Store, itch.io, Discord Activities, Telegram Mini Apps, the Samsung Galaxy Store and the Amazon Appstore.
DO YOU PUBLISH ON CONSOLES?
Console releases are considered case by case.
WHAT DO YOU PROVIDE?
Co-production, QA, localization, marketing, store certification and submission, and multi-store release.