TRANSMIT FIELD REQUISITION
Independent developers: pitch your game directly to Thinking Over Aiming. Co-production, QA, store certification and multi-store release.
NEXUS SDK INTEGRATION
SDKs for Godot, Unity, Unreal, C/C++, Swift, Kotlin, Rust and JavaScript. One integration handles DLC, in-app purchases, achievements, stats and leaderboards.
PRODUCTION SUPPORT & QA
Milestone planning, device QA, localization and marketing aimed at strategy players, scoped to each project.
MULTI-PLATFORM RELEASE
Packaging and submission for Steam, Epic, itch.io, the App Store, Google Play, Discord and Telegram, with console releases considered case by case.
FROM PITCH TO LAUNCH
- 01
PITCH
Send us your game, a build or a video, and tell us what you need.
- 02
REVIEW
Every pitch is read. We play what you send and talk through fit and scope with you.
- 03
INTEGRATE
Add the Nexus SDK for your engine. One integration covers DLC, purchases, achievements, stats and leaderboards.
- 04
RELEASE
We handle localization, marketing, certification and submission across our store targets. Consoles are considered case by case.
SECURE TRANSMISSION CONSOLE
Direct line to the Thinking Over Aiming team. Every pitch is read.
DEVELOPER FAQ
- WHICH ENGINES DOES NEXUS SUPPORT?
- Godot, Unity (C#), Unreal, C/C++, Swift, Kotlin, Rust and JavaScript/TypeScript.
- WHICH STORES DO YOU RELEASE ON?
- Steam, the Apple App Store, Google Play, the Microsoft Store, the Epic Games Store, itch.io, Discord Activities, Telegram Mini Apps, the Samsung Galaxy Store and the Amazon Appstore.
- DO YOU PUBLISH ON CONSOLES?
- Console releases are considered case by case.
- WHAT DO YOU PROVIDE?
- Co-production, QA, localization, marketing, store certification and submission, and multi-store release.
